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Go to the war table to investigate the glyphs Report back to Keeper Hawen to complete the quest.ĭescription: There are ancient elven glyphs scattered across the plains that appear to be pieces of a greater message. If you smash up any of the graves, mor enemies will spawn, so it’s best to avoid doing so. To pick up the quest, offer to lend him a hand, then make your way to the burial ground at Val Bellanaris and clear out the enemies. You can find Keeper Hawn in the Halin’sulahn region of the Exalted Plains. Requirements: Encounter the Dalish at Halin’sulahn Reward: +967 XP, +200 Influence, +2 Power Level Cleansing the grounds of the demons would gain favor from the Dalish. Spells protecting the dead there have been broken, attracting demons. Once the pits bodies are burned, blow the horn to complete the quest.ĭescription: There’s an old Dalish burial site in the plains known as Val Bellanaris. You’ll find Victory Rise to the west of the Western Ramparts and you can complete the quest as you did for the Lay Rest the Western Ramparts.Īlternatively, you can talk to Marshal Proulx at Fort Revasan in the northeast of the Exalted Plains before you head to the pits. Once both pits are taken care of, report back to Corporal Rosselin to complete the quest.ĭescription: Victory Rise is under siege just as the Western Ramparts were. When you reach the pits, taunt the enemies with your warrior to draw their attention and have your mage dispel the barriers so that you can burn the bodies and stop more enemies from spawning. Reward: +512 XP, +200 Influence, +2 Power LevelĪfter you talk to Corporal Rosselin to start the quest, grab yourself a mage and head to the map markers. Once all the bodies are burned, a signaling horn will alert Gaspard’s troops that the undead threat to the ramparts has been dealt with. To make matters worse, the pits are protected by magical barriers, preventing anyone from reaching the dead to burn the remains. You’ll soon spot Corporal Rosselin in a spot of bother, so lend him a hand by killing his assailants and talk to him to finish the quest.ĭescription: Pits are piled with bodies, attracting spirits and causing the dead to rise. You’ll find a letter on one of the bodies that will have you setting out to the west. Follow the waypoint and defeat the enemies that will attack at the final location. Talk to Scout Harding when you arrive to start the quest. He believes it may have something to do with the group Freemen of the Dales. They are rising from somewhere within the trenches. Set up all three camps to complete the quest.ĭescription: Corporal Rosselin reports undead holding the Western Ramparts. You won’t be able to establish all three camps until you complete Gain Access to Ghilan'nain's Grove at the war room table in Skyhold. Reward: +100 Influence and +1 Power Level per camp Enter and light the torch, then use the cloth wisps to fly up and discover the Ancient Glyph.The Exalted Plains quests will set you in good standing with the Dalish and will let you add Loranil to the Inquisition.ĭescription: Establish camps to hold the Exalted Plains and support Inquisition activity in the
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Near the beginning of your ascent, you'll come across a cave to your left. This room is also home to one of the Temple Symbols. Enter the chamber where he was housed to find the one Ancient Glyphs in the area. The only hidden one can be found after you've raised the magic up high enough to release the cloth whale. When you spot a small gathering of cloth wisps that get destroyed by one of the beasts, quickly move to the lefthand wall to spot the Ancient Glyph.Īlthough there are numerous murals to interact with throughout the Temple, all but one are found automatically by completing the level. The lone Glyph in the Underground Passage can be found in the area patrolled by the Guardian. Before you kneel at the altar, look to the left to spot the mural hidden in the shadows.
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The second Ancient Glyph is found at the very end of the Sunken City. Ride them up and to the right to find the Ancient Glyph. As soon as you land in this small valley, head straight forward until you spot a gathering of small cloth wisps. The first Glyph in the Sunken City can be found in the first area where you finally stop sliding down.